Gaming Tales Unfiltered

Introduction

Monday, November 4, 2019

Gamescape: Overworld


Title: Gamescape: Overworld

Author: Emma Trevayne

Publishing Details: New York: Greenwillow Books, imprint of HarperCollins Publishers; 2016

No. of Pages: 406

Genre: Science Fiction, Dystopian Fiction

Themes: Press Play to Start, Virtual Reality

Storyline: Action-packed, Plot-driven








Annotation:

In this dark and gritty tale, the world has undergone a reckless amount of planetary damage so severe that any restoration attempts will prove fruitless. In attempts to create a new world as means to escape the harsh reality, an mesmerizing virtual-reality entertainment system titled 'Chimera'. This peculiar recreation system became so popular, the ever diminishing world economy had stood to a mere sustainable level.

For Miguel Anderson, he was in desperate need of a brand new heart, as his current heart couldn't bare to withstand the heavily polluted atmosphere from the real world. That's when a new 'Chimera' team-based tournament event had been announced, with highly valuable prizes up for winners' grabs. While the premise seems simple enough for Miguel and his selected team, he will soon realize that there was a lot more to 'Chimera' than just being a competitive virtual-reality game.

'Gamescape: Overworld' is the first of two entries of 'The Nova Project' book series. People who are familiar with video games will be delighted to see that this particular book goes deeply detailed in the perspective of virtual reality, especially with the concepts of consequences in the virtual world being passed on to reality; and fans of adrenaline-fuelled action will certainly be entertained by this future dystopian story.